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> Прежде чем задать вопрос

Прежде чем задать вопрос, убедитесь, что его еще не задавали и ответ на него уже не дали. Проверьте Раздел Новости Воспользуйтесь расширенным Поиском, к нему прилагается помощь на русском языке по методам поиска. Также не забываем про общие правила форумов. Уважайте друг друга и не создавайте тем-близнецов.

> Crysis
 
KAA
сообщение 14.11.2007, 22:42
Сообщение #1



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Эта игра поднимет планку для шутеров, да и для игр вообще, на новый уровень, как когда-то сделал FarCry.
Сама игра в оригинале выходит через 4 часа, русифицированная версия выйдет от softclub.ru, если не ошибаюсь, а пока выложил бонусные диски

Crysis Bonus Disc
Crysis Bonus Music and Art Book
Crysis Art Asset Pack
Прикрепленный файл  CRYSpcMANdwnldRUS.pdf ( 4,3 мегабайт ) Кол-во скачиваний: 29
- мануал на русском языке.




P.S. игра русифицирована из "коробки", помимо английской версии поставляется локализация для русского, немецкого и турецкого языков. Локализация на русский - полная, т.е. и все меню и озвучка и сабы. Релиз бегает шустрее демки, стало возможным крутить ее на полностью максимальных настройках в разрешении 1280x720(на ТВЧ смотрится отлично), тем не менее cpu,gpu бенчмарки в итоге показывают 21-22 и 22-23 fps соответсnвенно, независимо от 32/64 бит версий, но это далеко от скриншотов :) осталось купить джойстик от xbox360 и пропасть....
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> Ответов
Lexus77
сообщение 6.3.2008, 22:47
Сообщение #2


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А вот и патчик 1.2 поспел smile.gif 361мег.весит ЗЫ: вот это фикс лист! я ф шоке

Changelog:

Optimizations and Stability

*Corrected a number of memory leaks with FSAA modes.
*Optimized Object Motion Blur for DX10 Very High Spec
*Destroying objects will now properly remove their decals from the world under DX10.
*Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
*Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
*Fixed potential server exploit that could cause servers to crash
*Fixed crash with AI triangulation in the editor

General Fixes/tweaks

*Added new effects for vehicle shattering after being frozen
*Player movement will now be cancelled if the player is shooting while moving in prone mode.
*Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
*Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
*Fixed an issue where vehicle 3rd person camera could break when switching the player ”ControlledTurret” flag while using the gun.
*Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
*Frogs will no longer block the player’s view after being picked up
*Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
*Fixed health recharge rate when computing drowning damage.
*If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
*Mouse cursor will no longer be permanently removed on attaching gamepad.
*Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback.
*Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
*Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.
*Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.
*Waterfalls can now be viewed from underwater.
*Virtual keyboard now functions correctly when a game pad is connected
*Fixed an issue where users can lose the ability to look around with the Right Stick.
*Player no longer continues to move forward when prone on roof of bunker after letting go of button.
*Mouse cursor now hidden when virtual keyboard is enabled
*Fixed an issue where key bindings were not saved until the player resumed the game
*Fixed a number of chainlink fences/barbwire that could not be shot through.
*Fixed a broken LOD1 on electricity pylon object
*Fixed player receiving damage from ragdolls.
*Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
*Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
*Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
*Added mouse wheel scrolling support for server browser

Weapons

*Added ”overfreezing” sounds to handheld and vehicle mounted MOAR/MOAC
*C4 will now stick to doors correctly
*C4 can no longer stick to the surface of water
*Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
*Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor
*Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.
*Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
*The ice beam animation from the moar gun no longer clips through the walls of tunnels.
*Grenade Launcher projectile is no longer invisible.
*When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
*Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam.
*Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
*Fixed claymore/mine limit not being applied properly.
*Added an empty landmine animation.
*Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.
*When prone with a sniper rifle, the attachments menu should no longer be cut off.
*Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.
*The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
*Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
*Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
*Scaled grenade launcher projectile for better visibility.
*Added smoke trail to grenade launcher shell for better visibility.
*Adjusted odd looking random rotation values for grenade launcher projectile
*Adjusted explosion radius of grenade launcher to be more efficient vs players
*Decreased air speed of grenade launcher projectile for better readability.
*Reduced initial visibility time of grenade launcher shell very slightly
*Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.
*Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.
*Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
*Added new grenade indicator icon.
*Improved the behavior of the Repair Kit, when repairing rotating turrets.
*Update singularity explosion effect.
*Fixed an issue with some weapon effects that would cause explosions not to be rendered.
* Moved assault scope further away from the camera to allow for a better peripheral view while zoomed

Vehicles

*Added first person view limits for helicopter, VTOL and APC rear seats.
*Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs
*Helicopter wind effect no longer plays after vehicle is destroyed.
*Fixed a number of issues where players getting out of vehicles would get stuck in walls.
*Fixed issue where the AA cannon only produces tracers from the left side barrels
*Fixed issue with friendly fire setting not affecting vehicle-actor collisions
*Components can no longer be more than 100% damaged.
*Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
*Improved vehicle handling under braking and boosting
*Tweaked damage for players hit by vehicles at lower speeds
*Reduced collision damage multiplier for actor-vehicle collisions in MP.
*Smooth out change between vehicle views when changing seats.
*Adjusted wall collision damage for civilian car.
*Reduced damage to trucks during slow collisions.
*Added new shell ejection effect for air vehicles.
*Vehicle lights will now turn off vehicle lights after player leaves vehicle.
*Vtol cannon now has correct spin up or spin down sounds
*Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
*Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync’d between server and clients.
*Increased VTOL vulnerability to being hit by other aircraft cannons
*Added seat entry point for gunner position from roof of cab of Truck
*Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
*Increased visibility of friendly player name tags by 3 times when in vehicles
*Fixed issue where players hands were not touching the hovercraft steering bars correctly
*Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn’t a player in the vehicle.
*Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.
*Fixed issue where explosions had no sound when hitting VTOL or helicopter
*Added overheat sounds for VTOL and helicopter guns
*Fixed issue with VTOL weapons not overheating correctly
*Greatly increased AAA damage vs VTOL and Helicopter
*Adjusted damage of rockets vs. AAA
*Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills

SinglePlayer

*Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
*Player will now be prone if loading a level that was saved while they were prone.
*Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
*Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
*Player no longer has grenade controls during cutscenes
*Player is no longer able to carry enemies into cut scenes.
*Fixed issue where player weapon loses shadow on loading save game.
*Fixed player view aligning to horizon on loading.
*Helmets on the Navy personnel on the flight deck now fit their heads.
*Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
*The paper on all of the clipboards through out fleet no longer appears to be upside down.
*Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
*Increased player melee damage and decreased AI melee damage
*Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
*Helmets will never deflect shots when the player hits them while using weapon sights.
*Halved suit energy required for punching in strength mode.
*Adjusted AI vehicle coax gun pitch limits

MultiPlayer

*Fixed issue where death effects were only showing on remote players.
*Server admins can now remove the server password with 'sv_password 0'.
*Clients with a password set can now correctly connect to unpassworded servers.
*Fixed some game states not properly resetting after game restart.
*Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.
*Fixed an issue where scores could change after the game has ended.
*Fixed issue where sometimes demotions would not be properly announced.
*Radio commands will now be properly played as a voice sound.
*Fixed an issue in spectator mode where the player's view could clip through the top of objects
*Fixed an issue where vehicle shattering effects were not playing on clients
*Fixed an issue where standing on a crouched squadmate would cause model clipping.
*Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.
*Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
*Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
*Player can now no longer create custom loadouts with more weapons than the player can carry.
*Fixed issue where player was automatically assigned armor mode when switching to spectator team.
*Fixed issue where tutorial message warning player of an enemy base is played too late.
*Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
*Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon.
*Fixed a potential negative ammo hurricane issue.
*Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up.
*Player can no longer suicide when already dead.
*The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
*When using PDA, if any player captures a location it will no longer revert to the first page of the PDA.
*Players will no longer be banned for team killing while in pre-game period.
*Players will now be able to pick up a respawned MOAR attachment.
*Fixed not being able to scroll player names on end of game scoreboard.
*Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped.
*When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
*Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
*Fixed issue where VOIP doesn't work properly on non-dedicated servers.
*Tweaked spectator camera so view is more horizontal.
*Delayed manual switching to spectator mode right after death.
*Fixed issue where spectators don't see player names in IA.
*Map filter no longer allows the user to input an infinite amount of characters.
*Removed ability to highlight players on instant action scoreboard.
*Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP.
*Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
*Added team colors to kill/death messages
*Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
*Increased FY71 Incendiary ammo damage slightly
*Teamkilled players will no longer drop their weapon.
*Fixed an issue where enemy HQ flag icon would disappear.
*Added some additional clamping and protection to some console variables that could be used to cheat.
*Added a number of warnings for incorrect map version and missing maps when connecting to servers.
*Added a number of missing additional entities to the network scheduler
*Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
*TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.

New Features

*Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.
*Added multisample shading for shadows.
*Added vehicle-specific shatter effects when vehicles have been frozen.
*Logitech G15 display now fully supported in MP and SP
*Added free-rotation support for spectator camera.
*Added zooming support for spectator camera.
*Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
*Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.
*Improved red near-death HUD effect and visual feedback for player being hit.
*Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
*In single player, AI can now be knocked over while running into them in speed mode.
*Added numbers to energy bar in PowerStruggle for quicker reference
* Allow loading of custom objectives.xml files inside the respective level folder.
Вот ссылка http://www.gamershell.com/download_23577.shtml
И еще инфа для крякеров - после этого патча мини образ с даемон тулзом и ясцу не работает (я с родным диском ток запустить смог)

Сообщение отредактировал Lexus77 - 7.3.2008, 12:54
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> Сообщений в этой теме
- KAA   Crysis   14.11.2007, 22:42
- - Bob   +1 Игра просто супер , как говорится True Next Gen...   14.11.2007, 23:15
|- - Waldo   Цитата: ...   15.11.2007, 14:50
- - KAA   Народ стонет потому как ресурсов компа не хватает,...   14.11.2007, 23:20
- - CooleR   КАА, Nanopack Art еще выложи тогда.   14.11.2007, 23:24
- - KAA   заливается   14.11.2007, 23:26
- - TheDeathMan   У МЕНЯ НЕ ПАЙДЕТ хотя уже время настало нэкст ген...   14.11.2007, 23:29
- - RAT   Цитата: ...   15.11.2007, 0:16
|- - KAA   Цитата: ...   15.11.2007, 1:11
- - Eczotic   Комп надо бешенный, ну или видюху штук за 10 чтоб...   15.11.2007, 0:43
- - Оби-Иван   я на максе играю... =)))Игра супер хотя если честн...   15.11.2007, 8:06
- - IIIHyp   Классная игруха, я на Игромире играл.Очень понрави...   15.11.2007, 8:12
- - Waldo   Цитата: ...   15.11.2007, 14:41
|- - KAA   Цитата: ...   15.11.2007, 15:19
|- - Waldo   Цитата: ...   15.11.2007, 15:25
|- - KAA   Цитата: ...   15.11.2007, 21:09
- - Lexus77   Я взглянул мельком на полную версию и так и не пон...   15.11.2007, 16:17
- - KAA   в мануале написано, что можно. P.S. нет, в мануал...   15.11.2007, 16:26
|- - Lexus77   Цитата: ...   15.11.2007, 17:37
|- - KAA   Цитата: ...   15.11.2007, 21:03
- - lokdok   кроме графики, есть достоинства игры?   15.11.2007, 18:03
- - Rash   Crysis идет только с DX10?   16.11.2007, 10:52
- - KAA   максимальные настрйоки ставятся только на dx10, а ...   16.11.2007, 10:54
|- - Rash   Цитата: ...   16.11.2007, 10:57
- - Bob   Кстати как не прискорбно , но разработчики нас гну...   16.11.2007, 13:02
|- - Rash   Цитата: ...   16.11.2007, 13:26
|- - Bob   Цитата: ...   16.11.2007, 13:31
- - Rash   Где можно скачать руссую версию? или русификацию?   16.11.2007, 13:35
|- - Bob   Цитата: ...   16.11.2007, 13:37
|- - Fantoccii   Привет!!!! у кого в DC есть рабочи...   16.11.2007, 15:50
- - Rash   вопрос снят.   16.11.2007, 13:41
- - KAA   dx10 не только предполагает улучшенную графику, но...   16.11.2007, 14:09
- - Bob   http://www.gametrailers.com/player/usermov...aylis...   26.11.2007, 14:09
- - kyky   под спидами?   26.11.2007, 14:42
- - KAA   Видео базового руководства HD-качества о том, что ...   2.12.2007, 15:47
- - Bob   Omg Слухи о продолжении Crysis начали поступать е...   3.12.2007, 11:53
- - Lexus77   ФУ! прошел...за 2 выходных Игруха супер! ...   10.12.2007, 14:05
- - KAA   коллекционное издание поставляется в алюминевой dv...   10.12.2007, 14:47
|- - Lexus77   Цитата: ...   10.12.2007, 16:00
- - Bob   А я пока рубаю (в инете) с ключиком который челове...   10.12.2007, 15:50
|- - Lexus77   Цитата: ...   10.12.2007, 16:07
- - KAA   зачетный ролик и еще один.   10.12.2007, 17:07
|- - Lexus77   Цитата: ...   10.12.2007, 21:46
- - Torch   Цитата: ...   10.12.2007, 22:56
- - KAA   http://www.incrysis.com/index.php?option=c...view...   10.12.2007, 23:56
|- - Lexus77   Цитата: ...   11.12.2007, 1:11
- - Takabo   ту лексус ну дальше тебя будет напрягать бить ломи...   11.12.2007, 15:51
- - Bob   Красивая рекламка игры (просто ролик понравился...   15.12.2007, 22:57
- - Bob   Представители Crytek сегодня наконец закончили сво...   22.12.2007, 20:09
- - Lexus77   НА iXBT недавно выложили интересный материальчик ...   22.12.2007, 21:54
|- - Bob   Цитата: ...   22.12.2007, 22:00
- - Dark   Через Wine реально ли запустить ?))))   22.12.2007, 22:28
- - Lexus77   Ну типа дождались! Crysis v1.1 Patch ( http://...   8.1.2008, 20:36
- - CooleR   Вау! Теперь бы еще и кряк, ну так мелочь:)   8.1.2008, 21:15
|- - KAA   Цитата: ...   8.1.2008, 21:18
- - Bob   ну наконецтаки =) ...   8.1.2008, 22:25
- - Lexus77   Погонял бенчи с патчем и без: (дрова на видео 169....   9.1.2008, 0:08
- - KAA   т.е. типа супер-пупер оптимизации не вышло... а д...   9.1.2008, 0:11
|- - Lexus77   Цитата: ...   9.1.2008, 0:17
- - Dark   Где можно слить Crysis в локальной/пиринговой сети...   9.1.2008, 3:35
- - Bob   Для обладателей не лицензии вышел крек для 1,1 (ес...   9.1.2008, 7:22
- - GANJ   запустил с DTools 4.10 и YASU 1.4 и всеравно игра...   9.1.2008, 19:18
|- - Bob   Цитата: ...   9.1.2008, 23:06
- - Lexus77   Итак! тест под Виста 64. (дрова на видео 169.2...   9.1.2008, 22:29
- - Bob   http://www.gametrailers.com/player/29551.html   10.1.2008, 14:59
- - GANJ   Bob скачал DT 4.11 Lite установил, а почле он мне ...   10.1.2008, 19:14
- - GANJ   ну ты ссыль бы выбросил суда, а то чо лог то ридит...   6.3.2008, 23:35
- - Bob   Electronic Arts и Crytek анонсировали дополнение к...   7.6.2008, 16:00
- - GANJ   чудненько. очередное мегаграфическое мясцО   8.6.2008, 1:41
- - Bob   http://www.youtube.com/watch?v=6fQ-T-sjIsg&   26.6.2008, 11:51
- - Bob   Подробнее о Crysis: Warhead Чешский сайт Tisca...   27.6.2008, 7:15
- - Lexus77   Интересно сколько бут стоить этот новый-старый Cry...   27.6.2008, 12:18
- - Bob   Конечно, Crytek может сколько угодно рассказывать ...   10.7.2008, 11:03
|- - Lexus77   Цитата: ...   10.7.2008, 15:46
- - KAA   однозначно маст хэв, т.ч. цена значения не имеет.....   10.7.2008, 15:49
- - KAA   http://www.3dnews.ru/games/crysis_warhead_preview/   20.7.2008, 19:26
- - Bob   Crysis: Warhead в печати Компания Electronic Art...   26.8.2008, 9:03
- - Lexus77   Надеюсь этот новый Кризис бут не таким глюкавым и ...   26.8.2008, 13:31
|- - Bob   Цитата: ...   27.8.2008, 13:38
- - Bob   Журнал PC Zone первым опубликовал обзор дополнения...   10.9.2008, 17:29
|- - Lexus77   Цитата: ...   10.9.2008, 18:38
- - KAA   ждем его, ждем... предзаказ на озоне уже сделан.   10.9.2008, 17:42
- - GANJ   пару тыщ петрушки надо на комп что внее месить ...   10.9.2008, 18:41
- - KAA   Готов к Труду и Обороне   12.9.2008, 14:05
- - CooleR   А я себе MSI Wind в тачло купил, на нем Spore лета...   12.9.2008, 14:16
- - KAA   ради таких игрушек как Crysis и заапгрейдится не ж...   13.9.2008, 12:13
|- - Lexus77   Цитата: ...   13.9.2008, 14:40
|- - White   Цитата: ...   13.9.2008, 15:13
|- - KAA   Цитата: ...   13.9.2008, 15:28
|- - Lexus77   Цитата: ...   14.9.2008, 0:10
|- - KAA   Цитата: ...   14.9.2008, 7:37
- - White   Цитата: ...   13.9.2008, 16:33
|- - KAA   Цитата: ...   13.9.2008, 16:47
- - Lexus77   Итак! Кризис Вархэд вышел! (пока тока за б...   18.9.2008, 11:47
- - KAA   жду коробку от озона... хотя можно наверно и через...   18.9.2008, 11:57
|- - Lexus77   Цитата: ...   18.9.2008, 12:12
- - CooleR   В Steam игра на всех языках будет доступна через 1...   18.9.2008, 12:14
|- - Lexus77   Цитата: ...   18.9.2008, 12:21
- - KAA   http://www.electronicarts.ru/games/14329,PC/   18.9.2008, 12:22
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